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In the intro, the protagonist was shown driving to his new house, where the doors were blocked by boards which were nailed up. The basement shown in this version was the same basement shown in the Basement Trailer, though it was incomplete and the game would end at the open door at the bottom of the basement stairs. The basement was made a playable section in Alpha 2, as seen in the November Producer Update. The Magnet Gun, the keycard and the wrench made their first appearance in Alpha 2. The puzzles seemed to be relatively easier in this version. The house was also quite small in size compared to the houses from the Pre-Alpha and Alpha 1.
#Hello neighbor wiki update#
In the footage of Alpha 2 shown in the November Producer Update it was shown that there were two floors. The house was very similar to the one shown off at TwitchCon 2016. You needed a key/lockpick, and a hammer in this version.Īlpha 2 was released on November 22nd, 2016. The basement was still not a playable section in this version, and was instead replaced with a cutscene similar to that of the unplayable prototype, which involved the Neighbor shutting the door as it opened, and burying the protagonist alive. There was another nightmare sequence where the neighbor walks into his basement door, a car crashes, a tire flies out, and then the neighbor walks out, closing the door behind him, and walks away acting proud of himself then we wake up back in the normal world. And if not caught, the player would wake up back in the normal world. Once the protagonist hid themselves or a certain amount of time passed, the Neighbor would start trying to find them. The protagonist was given the option to hide in one of two places - inside a closet or under a bed. If the protagonist slept or got caught enough, the "Nightmare" from the Pre-Alpha had been replaced in this version with a nightmare that was more of a tutorial the protagonist appeared in what seemed to be a circus (judging by the scenery and the music playing) with the Neighbor covering his face nearby. If this shark touched the protagonist, they would be thrown out as if they were caught by the Neighbor. Upstairs was a flooded room with a robotic shark. The basement was locked with only a padlock and boards, exchanging the number lock for a harder puzzle. It looked a lot more colorful and strange, and had two floors, and an elevator and a set of stairs connecting them. In this build, the house was quite a bit bigger.
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This build was released on October 26th, 2016. This is the only version the Blacklight and keypad appear in. Should the protagonist sleep often enough, they would appear in a "Nightmare" where a giant version of the Neighbor appeared outside their's house and attempted to capture them. The basement, which was unfinished at this time, was an empty room under the stairs. The basement in this version of the game was locked with boards, a padlock and a keypad. It also had only 8 rooms, which were a storeroom, boiler room, kitchen, garage, bathroom, bedroom and a living room, lounge room, and a back room where all the furniture was upside down and attached to the ceiling. The house in the Pre-Alpha had only one playable floor. But in October is when traction of the game started to get picked up and then became popular. [[File:PreAlphaHouse.png|thumb|200px| It was released quietly in September 2016, not gaining much attention at first. You would've needed a hammer and a key in this version. This version of the game was never released and only used for the trailer. Doors locked without padlocks have not appeared in any versions after the prototype. One of the outside doors was shown to have a lock on it, which the player needed to click in order to unlock the door. The basement was probably unfinished and/or not a playable section, and was instead replaced with a cutscene where the protagonist removes the first board with the hammer, only for the Neighbor to grab them from behind and bury them alive.
#Hello neighbor wiki full#
It appeared that there was no puzzle in this version because the key was on a table and the hammer was in a room full of boxes. The basement in this version was locked with boards, and a padlock. It was seen in the Hello Neighbor Announcement Trailer, and some images on the official page showed it to have three floors but there was no way to access any other floors, as it was unfinished. In this build not much was known of what the house exactly looked like.
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